


Newer OpenGL versions build on older ones, so each GL version is a superset of all previous versions. So you can’t use an AMD driver with an NVIDIA card, you can’t use an old TNT2 driver with the latest GeForce, and you can’t use a Linux driver on Windows. This is vendor-specific, model-specific and OS-specific. Specific hardware needs specific drivers. Your hardware provides features, your driver exposes those features to a program, and your program then uses the features. The most important factor is your graphics hardware. The driver is only part of what determines the OpenGL version. Is there a way to have two different Open GL drivers on your system and make that program access the older driver so that frame rendering is at its best?
